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Noise / Grain

Stylize

Film grain over the layer, static or evolving.

Adds per-pixel noise. A small amount is the single most effective way to stop digital artwork looking sterile — it breaks up flat fills and hides gradient banding.

What it looks like
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Before
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Colour noise
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Fine mono grain
Same artwork either side, so the difference you see is the effect. Built with the same SVG-filter primitives the product uses, but tuned for legibility at this size — treat it as a faithful illustration of the behaviour rather than a pixel-exact capture of the editor.

When to reach for it#

  • Taking the plastic sheen off flat vector work.
  • Hiding banding in large smooth gradients.
  • Film and analogue looks.

Parameters#

Amountamount#

Noise strength. Between 3 and 8 percent is usually invisible as grain but very visible in its absence.

Sizesize#

Grain particle size. 1 is per-pixel and can shimmer badly in video compression; 2 to 3 survives encoding better.

Monochromemono#

On, all channels get the same noise, which reads as film grain. Off, channels get independent noise, which reads as digital sensor noise.

Evolutionevolve#

Animates the noise pattern over time. Off, the grain is frozen and looks like a texture stuck to the screen — which is a giveaway in motion.

Things that catch people out#

Grain fights video compression

Fine animated noise is expensive to encode and can make the whole export look mushy. Larger, slower grain compresses far better.

See also#

effectsRoughen Edges→

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