Noise / Grain
Film grain over the layer, static or evolving.
Adds per-pixel noise. A small amount is the single most effective way to stop digital artwork looking sterile — it breaks up flat fills and hides gradient banding.
When to reach for it#
- Taking the plastic sheen off flat vector work.
- Hiding banding in large smooth gradients.
- Film and analogue looks.
Parameters#
Noise strength. Between 3 and 8 percent is usually invisible as grain but very visible in its absence.
Grain particle size. 1 is per-pixel and can shimmer badly in video compression; 2 to 3 survives encoding better.
On, all channels get the same noise, which reads as film grain. Off, channels get independent noise, which reads as digital sensor noise.
Animates the noise pattern over time. Off, the grain is frozen and looks like a texture stuck to the screen — which is a giveaway in motion.
Things that catch people out#
Fine animated noise is expensive to encode and can make the whole export look mushy. Larger, slower grain compresses far better.
See also#
Something here wrong or missing? Tell us in the community.