Roughen Edges
Stylize
Chew the edges with fractal noise.
Displaces the layer's edge with fractal noise, so a clean outline becomes torn, eroded or hand-cut.
This works on rendered pixels, not geometry. For a ragged outline that a stroke will follow, use the Wiggle Path modifier instead.
When to reach for it#
- Torn paper, worn print, rubber stamps.
- Grunge and distressed treatments.
- Organic edges on geometric shapes.
Parameters#
How far in from the edge the roughening reaches.
Noise feature size. Small values give a fine fray; large ones give big torn chunks.
Octaves of noise. Higher adds fine detail on top of the large shapes.
Keyframe this for an edge that crawls — the boiling-line look of hand-drawn animation.
See also#
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