Documentation
Every control, explained — with something to drag.
Reference pages for the whole editor. Each one opens with a live example you can change: move the sliders, watch what happens, then read what the numbers mean. Where the feature is a pure function, the example runs the same code the editor runs — so what you see here is what you get on the canvas.
Start with the model
Two short pages that make the rest of the reference make sense. Read them once and most ordering surprises stop being surprises.
ConceptLive
The layer pipeline
The eight steps every layer goes through, in order, every frame.
ConceptLive
Modifiers vs effects
Two stacks, two jobs — and the test that tells you which one you want.
ConceptLive
Documents, pages, layers
Two stacks, two jobs — and the test that tells you which one you want.
ConceptLive
Time and the playhead
Two stacks, two jobs — and the test that tells you which one you want.
ConceptLive
Anchors and coordinate space
Two stacks, two jobs — and the test that tells you which one you want.
ConceptLive
Colour and gradients
Two stacks, two jobs — and the test that tells you which one you want.
Reference
One page per item, generated from the product's own registries — so the list is always the real list. Sections marked Live have full write-ups and playgrounds; the rest currently list their contents while the pages are written.
Modifiers25Live
Modifiers
Change what a layer IS — its shape, its copies, its geometry — before anything is painted.
Drivers15Live
Drivers
Animate a property with a rule instead of a keyframe. Set it once and it runs forever.
Effects36Live
Effects
Change how a layer LOOKS after it is painted — shadows, glows, blurs, colour, grain.
Shaders16Live
Shaders
GPU material passes: glass, chrome, foil, halftone, oil paint, and a node graph to build your own.
Text Effects114Live
Text Effects
Prebuilt type animation — reveals, typing, glitch, kinetic loops.
Nodes121Live
Nodes
The shader node catalogue. One graph drives 2D, three.js, and the C++ engine.
Tools38Live
Tools
The toolbar: pen, shapes, grids, freehand, transform, colour, navigation.
Timeline & Graph Editor3Live
Timeline & Graph Editor
Keyframes, easing, tangents, extrapolation, time remap.
Magical Curve1Live
Magical Curve
Draw one curve; array copies down it and send layers travelling along it.
Rigging2Live
Rigging
Bones, skinning weights, bind poses, path-space deformation.
Simulation3Live
Simulation
Particles, fluid, and rigid-body physics.
Mograph & Data3Live
Mograph & Data
Carousels, stacks, and data-driven charts.
3D2Live
3D
The 3D workspaces — geometry, materials, lighting, cameras, Edit Mode.
Mixa AI2Live
Mixa AI
The conversational copilot: build scenes, generate images, edit designs by asking.
Export4Live
Export
MP4, GIF, image sequences, multi-page renders, resolution and frame rate.