MixavisdocsHomeCommunityOpen editor
Learn

What Mixavis is

A motion design tool that runs in a browser tab and exports real video.

Mixavis is for making things move. Animated thumbnails, title cards, explainer segments, social posts, UI motion — anything up to about thirty seconds. You draw on a canvas, animate on a timeline, and export an MP4. There is nothing to install and nothing to render on your own machine overnight.

What is actually in it#

  • A vector editor — pen, shapes, grids, freehand, boolean operations, path editing.
  • A timeline with real keyframes and a graph editor for shaping timing by hand.
  • Modifiers that change what a layer is: repeat it, clip it, bend it, morph it into something else.
  • Effects that change how it looks: shadows, glows, blurs, colour grading, grain, and sixteen GPU shaders.
  • Drivers that animate with a rule instead of a keyframe, so a pendulum is one control rather than fifty keys.
  • Simulation — particles, fluid, rigid-body physics.
  • 3D, with real geometry, materials, lights and a camera on the same timeline as everything else.
  • Mixa AI, a copilot that builds editable layers on your canvas rather than handing you a flat image.

What it is not#

It is not a video editor. There is no multi-clip sequencing, no audio mixing suite, no colour-managed finishing pipeline. If you are cutting a twenty-minute documentary, this is the wrong tool.

It is also not trying to be a desktop compositing suite. Those are environments with thirty years of accumulated depth. Mixavis is aimed at the work that starts and finishes in under a minute of runtime, done in a browser, by one person.

The one idea worth absorbing early#

A layer goes through the same eight steps every frame, in the same order — keyframes, path, drivers, parenting, path operators, modifiers, then effects. Almost every "why is it doing that" question turns out to be a question about that order.

It takes about three minutes to read and saves a lot of confusion later.

Read: the layer pipeline →