What Mixavis is
A motion design tool that runs in a browser tab and exports real video.
Mixavis is for making things move. Animated thumbnails, title cards, explainer segments, social posts, UI motion — anything up to about thirty seconds. You draw on a canvas, animate on a timeline, and export an MP4. There is nothing to install and nothing to render on your own machine overnight.
What is actually in it#
- A vector editor — pen, shapes, grids, freehand, boolean operations, path editing.
- A timeline with real keyframes and a graph editor for shaping timing by hand.
- Modifiers that change what a layer is: repeat it, clip it, bend it, morph it into something else.
- Effects that change how it looks: shadows, glows, blurs, colour grading, grain, and sixteen GPU shaders.
- Drivers that animate with a rule instead of a keyframe, so a pendulum is one control rather than fifty keys.
- Simulation — particles, fluid, rigid-body physics.
- 3D, with real geometry, materials, lights and a camera on the same timeline as everything else.
- Mixa AI, a copilot that builds editable layers on your canvas rather than handing you a flat image.
What it is not#
It is not a video editor. There is no multi-clip sequencing, no audio mixing suite, no colour-managed finishing pipeline. If you are cutting a twenty-minute documentary, this is the wrong tool.
It is also not trying to be a desktop compositing suite. Those are environments with thirty years of accumulated depth. Mixavis is aimed at the work that starts and finishes in under a minute of runtime, done in a browser, by one person.
The one idea worth absorbing early#
A layer goes through the same eight steps every frame, in the same order — keyframes, path, drivers, parenting, path operators, modifiers, then effects. Almost every "why is it doing that" question turns out to be a question about that order.
It takes about three minutes to read and saves a lot of confusion later.
Read: the layer pipeline →