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3D Extrude

Dimensional

Give any layer solid depth along an angle.

Stacks many slightly offset copies of the silhouette behind the layer to build a solid side wall, so flat artwork reads as an extruded solid.

It is a 2.5D trick, not real geometry: there is no perspective and no camera. That is a feature at small angles and a limitation at large ones.

What it looks like
Aa
Before
Aa
3D Extrude
Same artwork either side, so the difference you see is the effect. Built with the same SVG-filter primitives the product uses, but tuned for legibility at this size — treat it as a faithful illustration of the behaviour rather than a pixel-exact capture of the editor.

When to reach for it#

  • Chunky dimensional titles.
  • Isometric and flat-3D illustration.
  • Adding weight to a logo without modelling it.

Parameters#

Depthdepth#

How far back the extrusion runs.

Angleangle#

Direction the solid recedes. Keep it consistent with any Long Shadow or Drop Shadow in the same composition.

Side colourcolor#

The extruded wall. Darker than the face reads as shadow; a different hue reads as a painted edge.

Shadingshading#

Darkens the wall progressively with depth, which is what stops a long extrusion looking like a flat parallelogram.

Things that catch people out#

It is stacked slabs, not geometry

At very large depths the individual slabs can band. Raise the quality if you can see steps, or switch to the 3D workspace for a real extrusion.

See also#

3d3D — real geometry when this is not enough→effectsBevel & Emboss→

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