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3D workspaces

3D

Real geometry, materials, lights and a camera — on the same document and timeline.

Switching to a 3D workspace swaps the canvas for a viewport. It is the same document and the same timeline — 3D objects sit alongside 2D layers and share the keyframe system.

Two engines are available. The three.js workspace is the default. The Mixavis C++ engine is an additional workspace that renders the same scene through the in-house WebGL2 renderer; when both are enabled they coexist rather than replacing one another.

Try it3D · focal length
A cube under a perspective projection. Focal length changes the FEEL far more than moving the camera does — watch what a wide lens does to the near face.

When to reach for it#

  • Real perspective, where Corner Pin and 3D Extrude stop being convincing.
  • Objects that need to rotate through depth.
  • Lighting and material behaviour you cannot fake in 2D.

Parameters#

Objectsobjects#

Primitives, extrusions, lathes, imported meshes, and 2D layers promoted to textured planes.

Materialsmaterials#

Physically-based: base colour, metalness, roughness, plus emission and transmission for glass. Texture slots accept procedural specs as well as images.

Lightslights#

Point, directional and area, plus image-based lighting from an environment. Most of what makes a render look good is the environment, not the lights.

Cameracamera#

Focal length, depth of field, and a keyframable transform. Focal length changes the feel far more than moving the camera does.

Things that catch people out#

3D objects render through their own pipeline

They can be painted onto the 2D canvas, but 2D effects apply to the composited result rather than to the geometry. Material and lighting work belongs in 3D.

See also#

effects3D Extrude — the 2D approximation→nodesNodes — one graph drives 2D and 3D→

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