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Spectra Warp

Gradient Flows

Blurred silhouette bent by a directional wave and dyed through a cyclic color ramp — the flowing spectral-blade look

Rendered previewshWave
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
sourceSOURCEselect0layer silhouette · star
points *SOURCErange53 … 20
inner radius *SOURCErange0.30.05 … 1
scale *SOURCErange0.520.1 … 1
blur radiusBOX BLURrange460 … 140
iterationsBOX BLURrange31 … 4
renormalize after blurBOX BLURcheck1—
wave typeWAVE WARPselect0semicircle · sine · triangle · square · sawtooth
wave heightWAVE WARPrange1200 … 400
wave widthWAVE WARPrange424 … 300
wave speedWAVE WARPrange0.7-3 … 3
directionWAVE WARPrange1400 … 360
paletteCOLOR RAMPpaletteNova—
cycle repetitionsCOLOR RAMPrange1.60.2 … 8
phase shiftCOLOR RAMPrange00 … 1
intensity gainCOLOR RAMPrange1.150.2 … 4
intensity liftCOLOR RAMPrange0.030 … 0.6
intensity to alphaCOLOR RAMPcheck1—
view stageCOLOR RAMPselect03 · colored result · 1 · blurred source · 2 · warped luma
* conditional — shown only when a related setting enables it

Presets#

Spectral BladesBanded RingsHard StreaksSoft Silk

Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.

See also#

shadersAll Gradient Flows→

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