Spectra Warp
Gradient Flows
Blurred silhouette bent by a directional wave and dyed through a cyclic color ramp — the flowing spectral-blade look
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| source | SOURCE | select | 0 | layer silhouette · star |
| points * | SOURCE | range | 5 | 3 … 20 |
| inner radius * | SOURCE | range | 0.3 | 0.05 … 1 |
| scale * | SOURCE | range | 0.52 | 0.1 … 1 |
| blur radius | BOX BLUR | range | 46 | 0 … 140 |
| iterations | BOX BLUR | range | 3 | 1 … 4 |
| renormalize after blur | BOX BLUR | check | 1 | — |
| wave type | WAVE WARP | select | 0 | semicircle · sine · triangle · square · sawtooth |
| wave height | WAVE WARP | range | 120 | 0 … 400 |
| wave width | WAVE WARP | range | 42 | 4 … 300 |
| wave speed | WAVE WARP | range | 0.7 | -3 … 3 |
| direction | WAVE WARP | range | 140 | 0 … 360 |
| palette | COLOR RAMP | palette | Nova | — |
| cycle repetitions | COLOR RAMP | range | 1.6 | 0.2 … 8 |
| phase shift | COLOR RAMP | range | 0 | 0 … 1 |
| intensity gain | COLOR RAMP | range | 1.15 | 0.2 … 4 |
| intensity lift | COLOR RAMP | range | 0.03 | 0 … 0.6 |
| intensity to alpha | COLOR RAMP | check | 1 | — |
| view stage | COLOR RAMP | select | 0 | 3 · colored result · 1 · blurred source · 2 · warped luma |
* conditional — shown only when a related setting enables it
Presets#
Spectral BladesBanded RingsHard StreaksSoft Silk
Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.
See also#
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