Warp Dissolve
Liquid & Distort
Displacement-driven dissolve — a procedural map warps the layer with rotation and scale displacement while the wipe follows the distortion
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| map source | MAP | select | 0 | fractal noise · ridged · radial · linear · waves · cells · spiral |
| map scale | MAP | range | 4 | 0.5 … 20 |
| map rotation | MAP | range | 0 | 0 … 360 |
| map zoom | MAP | range | 1 | 0.3 … 3 |
| evolve | MAP | range | 0.1 | 0 … 2 |
| map gamma | MAP | range | 1 | 0.3 … 3 |
| map contrast | MAP | range | 1.2 | 0.3 … 3 |
| map softness | MAP | range | 0.004 | 0 … 0.03 |
| strength | WARP | range | 0.35 | 0 … 1.2 |
| direction | WARP | select | 1 | follow map slope · fixed angle |
| push angle * | WARP | range | 0 | 0 … 360 |
| rotation displace | WARP | range | 0.1 | 0 … 1 |
| scale displace | WARP | range | 0.08 | 0 … 1 |
| chromatic | WARP | range | 0.12 | 0 … 1 |
| iterations | WARP | range | 3 | 1 … 6 |
| feather | MATTE | range | 0.1 | 0.001 … 0.5 |
| edge glow | MATTE | range | 0.5 | 0 … 3 |
| glow color | MATTE | color | #ffffff | — |
| auto play | PLAYBACK | check | 1 | — |
| duration * | PLAYBACK | range | 1.6 | 0.3 … 8 |
| loop * | PLAYBACK | check | 1 | — |
| easing * | PLAYBACK | select | 1 | linear · ease in out · expo out · back out |
| progress * | PLAYBACK | range | 0 | 0 … 1 |
| reveal (in) instead of dissolve (out) | PLAYBACK | check | 0 | — |
| view | PLAYBACK | select | 0 | result · map · matte |
* conditional — shown only when a related setting enables it
Presets#
Liquid MorphGlitch TearInk BleedVortexShatter
Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.
See also#
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