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Warp Dissolve

Liquid & Distort

Displacement-driven dissolve — a procedural map warps the layer with rotation and scale displacement while the wipe follows the distortion

Rendered previewshWarpDissolve
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
map sourceMAPselect0fractal noise · ridged · radial · linear · waves · cells · spiral
map scaleMAPrange40.5 … 20
map rotationMAPrange00 … 360
map zoomMAPrange10.3 … 3
evolveMAPrange0.10 … 2
map gammaMAPrange10.3 … 3
map contrastMAPrange1.20.3 … 3
map softnessMAPrange0.0040 … 0.03
strengthWARPrange0.350 … 1.2
directionWARPselect1follow map slope · fixed angle
push angle *WARPrange00 … 360
rotation displaceWARPrange0.10 … 1
scale displaceWARPrange0.080 … 1
chromaticWARPrange0.120 … 1
iterationsWARPrange31 … 6
featherMATTErange0.10.001 … 0.5
edge glowMATTErange0.50 … 3
glow colorMATTEcolor#ffffff—
auto playPLAYBACKcheck1—
duration *PLAYBACKrange1.60.3 … 8
loop *PLAYBACKcheck1—
easing *PLAYBACKselect1linear · ease in out · expo out · back out
progress *PLAYBACKrange00 … 1
reveal (in) instead of dissolve (out)PLAYBACKcheck0—
viewPLAYBACKselect0result · map · matte
* conditional — shown only when a related setting enables it

Presets#

Liquid MorphGlitch TearInk BleedVortexShatter

Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.

See also#

shadersAll Liquid & Distort→

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