Tube Glow
Retro & Print
Phosphor-screen treatment — scanlines, RGB triads, barrel curvature, drift line, flicker and vignette
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| curvature | TUBE | range | 0.18 | 0 … 0.8 |
| vignette | TUBE | range | 0.45 | 0 … 1 |
| brightness | TUBE | range | 1.12 | 0.5 … 1.8 |
| scanline depth | SCAN | range | 0.35 | 0 … 1 |
| scanline count | SCAN | range | 220 | 40 … 400 |
| phosphor triads | SCAN | range | 0.4 | 0 … 1 |
| color bleed | SIGNAL | range | 1.4 | 0 … 8 |
| flicker | SIGNAL | range | 0.3 | 0 … 1 |
| drift line | SIGNAL | range | 0.5 | 0 … 3 |
Presets#
Old MonitorWorn TapeArcadeSoft Lines
Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.
See also#
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