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Silk Flow

Gradient Flows

Flowing liquid-gradient folds — domain-warped noise lit with glossy streaks, colors pouring along the creases

Rendered previewshSilk
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
scaleSURFACErange2.60.5 … 8
warp amountSURFACErange0.850 … 2.5
warp scaleSURFACErange0.80.1 … 3
fold sharpnessSURFACErange0.550 … 1
reliefSURFACErange262 … 90
flow xSURFACErange0.05-0.3 … 0.3
flow ySURFACErange0.03-0.3 … 0.3
paletteCOLORpaletteholo—
height to colorCOLORrange1.30 … 4
linear gradientCOLORrange0.450 … 2
gradient angleCOLORrange350 … 360
warp to colorCOLORrange0.50 … 2
color shiftCOLORrange00 … 1
iridescenceCOLORrange0.120 … 1
dispersionCOLORrange0.60 … 3
light angleLIGHTrange1150 … 360
light altitudeLIGHTrange380 … 90
specularLIGHTrange0.90 … 3
glossLIGHTrange0.70 … 1
sheenLIGHTrange0.80 … 2
rimLIGHTrange0.350 … 2
exposureGRADErange1.050.4 … 2
contrastGRADErange1.120.5 … 2
highlight rolloffGRADErange0.350 … 2
grainGRADErange0.0150 … 0.1
viewGRADEselect0liquid · height · normals

Presets#

Holo PourDeep FoldsMoltenSlow Drift

Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.

See also#

shadersAll Gradient Flows→

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