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DOCS/Shaders

Node Graph

Procedural Texture

A shader built in the node editor — motion, shape, texture and material nodes compiled into one GPU pass

Rendered previewshNodeGraph
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
graphGRAPHnodegraph——

See also#

shadersAll Procedural Texture→

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