Node Graph
Procedural Texture
A shader built in the node editor — motion, shape, texture and material nodes compiled into one GPU pass
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| graph | GRAPH | nodegraph | — | — |
See also#
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