Melt Flow
Liquid & Distort
The layer melts and drips like liquid — viscosity, necking tails, detached droplets and a pool, lit with a wet sheen
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| drip length | MELT | range | 0.45 | 0 … 1.2 |
| viscosity | MELT | range | 0.45 | 0 … 1 |
| drip density | MELT | range | 14 | 2 … 60 |
| drip selectivity | MELT | range | 1.8 | 0.4 … 6 |
| sag | MELT | range | 0.01 | 0 … 0.12 |
| surface tension | MELT | range | 0.3 | 0 … 0.6 |
| seed | MELT | range | 3.7 | 0 … 40 |
| falling drops | DROPS & POOL | range | 0.8 | 0 … 1 |
| drop size | DROPS & POOL | range | 0.022 | 0.004 … 0.06 |
| pool level | DROPS & POOL | range | 0.05 | 0 … 0.35 |
| threshold | SURFACE | range | 0.42 | 0.05 … 0.9 |
| edge softness | SURFACE | range | 0.06 | 0.002 … 0.25 |
| relief | SURFACE | range | 26 | 0 … 80 |
| light angle | SURFACE | range | 115 | 0 … 360 |
| light altitude | SURFACE | range | 42 | 0 … 90 |
| gloss | SURFACE | range | 0.55 | 0 … 1 |
| liquid top | SURFACE | color | #ff2f6d | — |
| liquid bottom | SURFACE | color | #7a0033 | — |
| solid background | SURFACE | check | 0 | — |
| background * | SURFACE | color | #101014 | — |
| melt over time | ANIMATION | check | 1 | — |
| melt duration * | ANIMATION | range | 6 | 1 … 20 |
| melt progress * | ANIMATION | range | 1 | 0 … 1 |
| view | ANIMATION | select | 0 | liquid · field · normals |
* conditional — shown only when a related setting enables it
Presets#
Slow DripWateryHoneyMetaball Goo
Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.
Things that catch people out#
Composition order matters
Melt runs on the rendered layer, so effects applied before it get melted too and effects after it do not. Reorder the stack if the glow is melting when it should not be.
See also#
Something here wrong or missing? Tell us in the community.