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Holo Chrome

Chrome & Metal

Iridescent chrome field — rainbow bands squeeze into ribbons where the liquid surface folds, with full artifact cleanup controls

Rendered previewshHoloChrome
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
scaleLIQUID SURFACErange2.20.5 … 8
warp amountLIQUID SURFACErange1.150 … 3
warp scaleLIQUID SURFACErange0.550.1 … 3
detail octavesLIQUID SURFACErange2.21 … 4
fold sharpnessLIQUID SURFACErange0.30 … 1
surface smoothingLIQUID SURFACErange1.60.5 … 6
reliefLIQUID SURFACErange342 … 120
flow xLIQUID SURFACErange0.02-0.2 … 0.2
flow yLIQUID SURFACErange0.012-0.2 … 0.2
paletteENVIRONMENTpaletteholo—
color bandsENVIRONMENTrange2.40.3 … 8
band tiltENVIRONMENTrange1.1-3 … 3
chrome mixENVIRONMENTrange0.250 … 1
band tightnessENVIRONMENTrange1.20.05 … 6
horizon softnessENVIRONMENTrange0.280.01 … 0.5
env rotationENVIRONMENTrange00 … 6.28
auto spinENVIRONMENTrange0.02-0.3 … 0.3
dispersionENVIRONMENTrange10 … 4
specularMATERIALrange0.550 … 2
glossMATERIALrange0.720 … 1
light angleMATERIALrange1200 … 360
light altitudeMATERIALrange420 … 90
fresnelMATERIALrange0.180 … 1
crease darkeningMATERIALrange0.350 … 1.5
edge filteringMATERIALrange1.20 … 6
supersampleMATERIALrange21 … 3
exposureGRADErange1.050.4 … 2
contrastGRADErange1.180.5 … 2
highlight rolloffGRADErange0.40 … 2
grainGRADErange0.0120 … 0.08
viewGRADEselect0chrome · height · normals

Presets#

Draped ChromeCrumpledFlow RainbowSilver Edge

Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.

See also#

shadersAll Chrome & Metal→

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