Molten Emblem
Chrome & Metal
Inflated liquid-metal mark — the silhouette balloons by its own thickness while molten reflections flow through a color ramp
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| inflate vs bevel | FORM | range | 1 | 0 … 1 |
| bevel size | FORM | range | 40 | 4 … 140 |
| puffiness | FORM | range | 0.6 | 0.15 … 2.5 |
| relief | FORM | range | 46 | 4 … 140 |
| turbulence | TURBULENCE | range | 0.09 | 0 … 0.6 |
| turbulence scale | TURBULENCE | range | 3.5 | 1 … 24 |
| flow speed | TURBULENCE | range | 0.18 | 0 … 1.5 |
| ridge sharpness | TURBULENCE | range | 0.5 | 0 … 1 |
| palette | FINISH | palette | gold | — |
| color cycles | FINISH | range | 1.1 | 0.2 … 5 |
| color shift | FINISH | range | 0 | 0 … 1 |
| iridescence | FINISH | range | 0.25 | 0 … 1 |
| light strips | FINISH | range | 3 | 1 … 10 |
| env rotation | FINISH | range | 0 | 0 … 360 |
| auto spin | FINISH | range | 0.1 | -1 … 1 |
| roughness | FINISH | range | 0.06 | 0 … 0.5 |
| fresnel rim | FINISH | range | 0.3 | 0 … 1.5 |
| specular | FINISH | range | 0.5 | 0 … 2 |
| exposure | FINISH | range | 1.1 | 0.3 … 2.5 |
| contrast | FINISH | range | 1.1 | 0.5 … 3 |
| highlight rolloff | FINISH | range | 0.55 | 0 … 2 |
| outer glow | BACKDROP | range | 0.5 | 0 … 2 |
| glow radius | BACKDROP | range | 26 | 2 … 120 |
| solid background | BACKDROP | check | 0 | — |
| background * | BACKDROP | color | #000000 | — |
| view | BACKDROP | select | 0 | metal · height · normals |
* conditional — shown only when a related setting enables it
Presets#
Molten GoldCool FlameViolet MeltChrome MarkGlow OutlineSpectral
Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.
See also#
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