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Molten Emblem

Chrome & Metal

Inflated liquid-metal mark — the silhouette balloons by its own thickness while molten reflections flow through a color ramp

Rendered previewshEmblem
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
inflate vs bevelFORMrange10 … 1
bevel sizeFORMrange404 … 140
puffinessFORMrange0.60.15 … 2.5
reliefFORMrange464 … 140
turbulenceTURBULENCErange0.090 … 0.6
turbulence scaleTURBULENCErange3.51 … 24
flow speedTURBULENCErange0.180 … 1.5
ridge sharpnessTURBULENCErange0.50 … 1
paletteFINISHpalettegold—
color cyclesFINISHrange1.10.2 … 5
color shiftFINISHrange00 … 1
iridescenceFINISHrange0.250 … 1
light stripsFINISHrange31 … 10
env rotationFINISHrange00 … 360
auto spinFINISHrange0.1-1 … 1
roughnessFINISHrange0.060 … 0.5
fresnel rimFINISHrange0.30 … 1.5
specularFINISHrange0.50 … 2
exposureFINISHrange1.10.3 … 2.5
contrastFINISHrange1.10.5 … 3
highlight rolloffFINISHrange0.550 … 2
outer glowBACKDROPrange0.50 … 2
glow radiusBACKDROPrange262 … 120
solid backgroundBACKDROPcheck0—
background *BACKDROPcolor#000000—
viewBACKDROPselect0metal · height · normals
* conditional — shown only when a related setting enables it

Presets#

Molten GoldCool FlameViolet MeltChrome MarkGlow OutlineSpectral

Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.

See also#

shadersAll Chrome & Metal→

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