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Molten Chrome

Chrome & Metal

Liquid mercury metal — the silhouette (or merging blobs) reflects a hard-horizon studio environment with light strips

Rendered previewshChrome
rendering…
Drawn by the same renderer the editor uses, on a stand-in silhouette. Your layer's own shape, colours and backdrop will change the result.

Controls#

Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.

ControlGroupTypeDefaultRange / choices
sourceSOURCEselect0layer silhouette · liquid blobs
blob count *SOURCErange51 … 7
blob size *SOURCErange0.120.03 … 0.25
spread *SOURCErange0.180 … 0.4
flow speed *SOURCErange0.50 … 2
merge softness *SOURCErange0.090.005 … 0.25
profile sizeFORMrange604 … 200
flatnessFORMrange0.250 … 1
reliefFORMrange504 … 160
softenFORMrange10.5 … 20
brushed streaksFORMrange00 … 3
presetENVIRONMENTselect0studio · sunset · sky and asphalt · neon · oil slick
rotationENVIRONMENTrange00 … 360
auto spinENVIRONMENTrange0.15-1 … 1
light stripsENVIRONMENTrange31 … 10
strip intensityENVIRONMENTrange0.70 … 2
roughnessMATERIALrange0.050 … 0.6
fresnel rimMATERIALrange0.350 … 1.5
exposureMATERIALrange1.050.3 … 2.5
contrastMATERIALrange1.30.5 … 3
tint amountMATERIALrange00 … 1
metal tintMATERIALcolor#ffffff—
solid backgroundMATERIALcheck0—
background *MATERIALcolor#0c0d10—
viewMATERIALselect0metal · height · normals
* conditional — shown only when a related setting enables it

Presets#

Mercury BlobsOil SlickChrome TypeAnodized

Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.

See also#

shadersAll Chrome & Metal→

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