Molten Chrome
Chrome & Metal
Liquid mercury metal — the silhouette (or merging blobs) reflects a hard-horizon studio environment with light strips
Controls#
Every control the Shaders tab draws for this effect, with the ranges and defaults it actually uses — read from the shader's own schema, so this table cannot fall out of date. Controls marked conditional only appear once a related setting enables them.
| Control | Group | Type | Default | Range / choices |
|---|---|---|---|---|
| source | SOURCE | select | 0 | layer silhouette · liquid blobs |
| blob count * | SOURCE | range | 5 | 1 … 7 |
| blob size * | SOURCE | range | 0.12 | 0.03 … 0.25 |
| spread * | SOURCE | range | 0.18 | 0 … 0.4 |
| flow speed * | SOURCE | range | 0.5 | 0 … 2 |
| merge softness * | SOURCE | range | 0.09 | 0.005 … 0.25 |
| profile size | FORM | range | 60 | 4 … 200 |
| flatness | FORM | range | 0.25 | 0 … 1 |
| relief | FORM | range | 50 | 4 … 160 |
| soften | FORM | range | 1 | 0.5 … 20 |
| brushed streaks | FORM | range | 0 | 0 … 3 |
| preset | ENVIRONMENT | select | 0 | studio · sunset · sky and asphalt · neon · oil slick |
| rotation | ENVIRONMENT | range | 0 | 0 … 360 |
| auto spin | ENVIRONMENT | range | 0.15 | -1 … 1 |
| light strips | ENVIRONMENT | range | 3 | 1 … 10 |
| strip intensity | ENVIRONMENT | range | 0.7 | 0 … 2 |
| roughness | MATERIAL | range | 0.05 | 0 … 0.6 |
| fresnel rim | MATERIAL | range | 0.35 | 0 … 1.5 |
| exposure | MATERIAL | range | 1.05 | 0.3 … 2.5 |
| contrast | MATERIAL | range | 1.3 | 0.5 … 3 |
| tint amount | MATERIAL | range | 0 | 0 … 1 |
| metal tint | MATERIAL | color | #ffffff | — |
| solid background | MATERIAL | check | 0 | — |
| background * | MATERIAL | color | #0c0d10 | — |
| view | MATERIAL | select | 0 | metal · height · normals |
* conditional — shown only when a related setting enables it
Presets#
Mercury BlobsOil SlickChrome TypeAnodized
Presets set several controls at once. They are starting points, not modes — everything stays editable afterwards.
See also#
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