Wiggle
Motion
Seeded smooth random over time. Organic drift that never repeats, and is identical on every playback because it is a function of the playhead, not a running counter.
Seeded smooth random over time. Organic drift that never repeats, and is identical on every playback because it is a function of the playhead, not a running counter.
Sockets#
| Input | Type | Default |
|---|---|---|
| Frequency | Float | 2 |
| Amplitude | Float | 1 |
| Detail | Float | 2 |
| Seed | Float | 0 |
| Output | Type | |
|---|---|---|
| Value | Float | — |
| Vector | Vector 3 | — |
Settings#
| Setting | Type | Default | Choices / range |
|---|---|---|---|
| bipolar (−1..1) | bool | on | — |
Things that catch people out#
Same seed, same wiggle
Two wiggle nodes with matching seeds produce identical output, so driving X and Y from both makes a diagonal rather than a wander. Change one seed.
See also#
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