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Wiggle

Motion

Seeded smooth random over time. Organic drift that never repeats, and is identical on every playback because it is a function of the playhead, not a running counter.

Seeded smooth random over time. Organic drift that never repeats, and is identical on every playback because it is a function of the playhead, not a running counter.

The nodewiggle
WiggleValueVectorFrequency2Amplitude1Detail2Seed0
socket typesFloatVector 3Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
FrequencyFloat2
AmplitudeFloat1
DetailFloat2
SeedFloat0
OutputType
ValueFloat—
VectorVector 3—

Settings#

SettingTypeDefaultChoices / range
bipolar (−1..1)boolon—

Things that catch people out#

Same seed, same wiggle

Two wiggle nodes with matching seeds produce identical output, so driving X and Y from both makes a diagonal rather than a wander. Change one seed.

See also#

nodesAll Motion nodes→

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