Volume Scatter
Material
Participating media — fog, smoke, god rays. Approximated as depth-weighted emission, since a raster pass has no volume to march.
Participating media — fog, smoke, god rays. Approximated as depth-weighted emission, since a raster pass has no volume to march.
Sockets#
| Input | Type | Default |
|---|---|---|
| Color | Colour | (0.7, 0.8, 1) |
| Density | Float | 0.3 |
| Anisotropy | Float | 0 |
| Output | Type | |
|---|---|---|
| BSDF | Material | — |
See also#
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