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Volume Scatter

Material

Participating media — fog, smoke, god rays. Approximated as depth-weighted emission, since a raster pass has no volume to march.

Participating media — fog, smoke, god rays. Approximated as depth-weighted emission, since a raster pass has no volume to march.

The nodevolumeScatter
Volume ScatterBSDFColor0.7, 0.8, 1Density0.3Anisotropy0
socket typesMaterialColourFloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
ColorColour(0.7, 0.8, 1)
DensityFloat0.3
AnisotropyFloat0
OutputType
BSDFMaterial—

See also#

nodesAll Material nodes→

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