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Volume Absorption

Material

Light lost travelling through a medium — tinted glass, deep water. Density darkens rather than brightens.

Light lost travelling through a medium — tinted glass, deep water. Density darkens rather than brightens.

The nodevolumeAbsorb
Volume AbsorptionBSDFColor0.2, 0.5, 0.7Density0.5
socket typesMaterialColourFloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
ColorColour(0.2, 0.5, 0.7)
DensityFloat0.5
OutputType
BSDFMaterial—

See also#

nodesAll Material nodes→

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