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Repeat

Distort

Tile coordinate space into a grid, with an optional per-cell index for randomising each tile.

Tile coordinate space into a grid, with an optional per-cell index for randomising each tile.

The nodetileSpace
RepeatVectorCellRandomVector0, 0Count3, 3Offset0
socket typesVector 2FloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
CountVector 2(3, 3)
OffsetFloat0
OutputType
VectorVector 2—
CellVector 2—
RandomFloat—

Settings#

SettingTypeDefaultChoices / range
mirror alternate cellsbooloff—

See also#

nodesAll Distort nodes→

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