White Noise
Texture
Uncorrelated per-point random. Film grain, dithering, and seeding randomness per cell.
Uncorrelated per-point random. Film grain, dithering, and seeding randomness per cell.
Sockets#
| Input | Type | Default |
|---|---|---|
| Vector | Vector 2 | (0, 0) |
| Output | Type | |
|---|---|---|
| Value | Float | — |
| Color | Colour | — |
See also#
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