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White Noise

Texture

Uncorrelated per-point random. Film grain, dithering, and seeding randomness per cell.

Uncorrelated per-point random. Film grain, dithering, and seeding randomness per cell.

The nodetexWhiteNoise
White NoiseValueColorVector0, 0
socket typesFloatColourVector 2Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
OutputType
ValueFloat—
ColorColour—

See also#

nodesAll Texture nodes→

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