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Cellular

Texture

Cellular texture. F1 gives cells, F2−F1 gives the cracks between them, and the cell id gives flat random tiles for shatter looks.

Cellular texture. F1 gives cells, F2−F1 gives the cracks between them, and the cell id gives flat random tiles for shatter looks.

The nodetexVoronoi
CellularDistanceCracksCellsColorVector0, 0Scale5Randomness1
socket typesFloatColourVector 2Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
ScaleFloat5
RandomnessFloat1
OutputType
DistanceFloat—
CracksFloat—
CellsFloat—
ColorColour—

Settings#

SettingTypeDefaultChoices / range
distanceenumeuclideanEuclidean · Manhattan · Chebyshev

See also#

nodesAll Texture nodes→

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