Cellular
Texture
Cellular texture. F1 gives cells, F2−F1 gives the cracks between them, and the cell id gives flat random tiles for shatter looks.
Cellular texture. F1 gives cells, F2−F1 gives the cracks between them, and the cell id gives flat random tiles for shatter looks.
Sockets#
| Input | Type | Default |
|---|---|---|
| Vector | Vector 2 | (0, 0) |
| Scale | Float | 5 |
| Randomness | Float | 1 |
| Output | Type | |
|---|---|---|
| Distance | Float | — |
| Cracks | Float | — |
| Cells | Float | — |
| Color | Colour | — |
Settings#
| Setting | Type | Default | Choices / range |
|---|---|---|---|
| distance | enum | euclidean | Euclidean · Manhattan · Chebyshev |
See also#
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