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Multifractal Noise

Texture

Multifractal noise. Unlike fBm the octave amplitude depends on the value so far, giving smooth valleys with rough peaks — the classic terrain generator.

Multifractal noise. Unlike fBm the octave amplitude depends on the value so far, giving smooth valleys with rough peaks — the classic terrain generator.

The nodetexMultifractal
Multifractal NoiseFactorVector0, 0Scale4Detail5Dimension1Lacunarity2Offset0.8
socket typesFloatVector 2Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
ScaleFloat4
DetailFloat5
DimensionFloat1
LacunarityFloat2
OffsetFloat0.8
OutputType
FactorFloat—

Settings#

SettingTypeDefaultChoices / range
typeenumridgedMultifractal · Hybrid · Ridged

See also#

nodesAll Texture nodes→

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