Multifractal Noise
Texture
Multifractal noise. Unlike fBm the octave amplitude depends on the value so far, giving smooth valleys with rough peaks — the classic terrain generator.
Multifractal noise. Unlike fBm the octave amplitude depends on the value so far, giving smooth valleys with rough peaks — the classic terrain generator.
Sockets#
| Input | Type | Default |
|---|---|---|
| Vector | Vector 2 | (0, 0) |
| Scale | Float | 4 |
| Detail | Float | 5 |
| Dimension | Float | 1 |
| Lacunarity | Float | 2 |
| Offset | Float | 0.8 |
| Output | Type | |
|---|---|---|
| Factor | Float | — |
Settings#
| Setting | Type | Default | Choices / range |
|---|---|---|---|
| type | enum | ridged | Multifractal · Hybrid · Ridged |
See also#
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