Hex Grid
Texture
Hexagonal tiling with per-cell random id — honeycomb, sci-fi panels, shield effects.
Hexagonal tiling with per-cell random id — honeycomb, sci-fi panels, shield effects.
Sockets#
| Input | Type | Default |
|---|---|---|
| Vector | Vector 2 | (0, 0) |
| Scale | Float | 6 |
| Output | Type | |
|---|---|---|
| Factor | Float | — |
| Edge | Float | — |
| Cell | Float | — |
See also#
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