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Hex Grid

Texture

Hexagonal tiling with per-cell random id — honeycomb, sci-fi panels, shield effects.

Hexagonal tiling with per-cell random id — honeycomb, sci-fi panels, shield effects.

The nodetexHex
Hex GridFactorEdgeCellVector0, 0Scale6
socket typesFloatVector 2Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
ScaleFloat6
OutputType
FactorFloat—
EdgeFloat—
CellFloat—

See also#

nodesAll Texture nodes→

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