Coordinates
Input
The coordinate systems a texture can be mapped in. Local is the safe default; UV matches an unwrapped mesh; Object survives the object moving.
The coordinate systems a texture can be mapped in. Local is the safe default; UV matches an unwrapped mesh; Object survives the object moving.
Sockets#
| Output | Type | |
|---|---|---|
| Local | Vector 3 | — |
| UV | Vector 3 | — |
| Object | Vector 3 | — |
| Normal | Vector 3 | — |
| Camera | Vector 3 | — |
| Screen | Vector 3 | — |
| Reflection | Vector 3 | — |
See also#
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