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Coordinates

Input

The coordinate systems a texture can be mapped in. Local is the safe default; UV matches an unwrapped mesh; Object survives the object moving.

The coordinate systems a texture can be mapped in. Local is the safe default; UV matches an unwrapped mesh; Object survives the object moving.

The nodetexCoord
CoordinatesLocalUVObjectNormalCameraScreenReflection
socket typesVector 3Hollow sockets are unconnected and use their default.

Sockets#

OutputType
LocalVector 3—
UVVector 3—
ObjectVector 3—
NormalVector 3—
CameraVector 3—
ScreenVector 3—
ReflectionVector 3—

See also#

nodesAll Input nodes→

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