Subsurface
Material
Light entering the surface and scattering back out — skin, wax, marble, leaves. The tint is what light looks like after travelling through the material.
Light entering the surface and scattering back out — skin, wax, marble, leaves. The tint is what light looks like after travelling through the material.
Sockets#
| Input | Type | Default |
|---|---|---|
| Color | Colour | (0.8, 0.6, 0.55) |
| Scatter Color | Colour | (0.9, 0.3, 0.2) |
| Radius | Float | 0.4 |
| Roughness | Float | 0.6 |
| Normal | Vector 3 | (0, 0, 1) |
| Output | Type | |
|---|---|---|
| BSDF | Material | — |
See also#
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