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Subsurface

Material

Light entering the surface and scattering back out — skin, wax, marble, leaves. The tint is what light looks like after travelling through the material.

Light entering the surface and scattering back out — skin, wax, marble, leaves. The tint is what light looks like after travelling through the material.

The nodesubsurface
SubsurfaceBSDFColor0.8, 0.6, 0.55Scatter Color0.9, 0.3, 0.2Radius0.4Roughness0.6Normal0, 0, 1
socket typesMaterialColourFloatVector 3Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
ColorColour(0.8, 0.6, 0.55)
Scatter ColorColour(0.9, 0.3, 0.2)
RadiusFloat0.4
RoughnessFloat0.6
NormalVector 3(0, 0, 1)
OutputType
BSDFMaterial—

See also#

nodesAll Material nodes→

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