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Sphere Warp

Distort

Bulge or pinch space through a lens, with real refraction falloff at the rim.

Bulge or pinch space through a lens, with real refraction falloff at the rim.

The nodesphereWarp
Sphere WarpVectorMaskVector0, 0Amount0.5Radius0.4Center0, 0
socket typesVector 2FloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
AmountFloat0.5
RadiusFloat0.4
CenterVector 2(0, 0)
OutputType
VectorVector 2—
MaskFloat—

See also#

nodesAll Distort nodes→

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