Sphere Warp
Distort
Bulge or pinch space through a lens, with real refraction falloff at the rim.
Bulge or pinch space through a lens, with real refraction falloff at the rim.
Sockets#
| Input | Type | Default |
|---|---|---|
| Vector | Vector 2 | (0, 0) |
| Amount | Float | 0.5 |
| Radius | Float | 0.4 |
| Center | Vector 2 | (0, 0) |
| Output | Type | |
|---|---|---|
| Vector | Vector 2 | — |
| Mask | Float | — |
See also#
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