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PBR Surface

Material

The standard uber-shader. One node covering metal, plastic, glass and skin.

The standard uber-shader. One node covering metal, plastic, glass and skin.

The nodeprincipled
PBR SurfaceBSDFBase Color0.8, 0.8, 0.8Metallic0Roughness0.5IOR1.45Alpha1Normal0, 0, 1Emission0, 0, 0Emission Strength0Transmission0
socket typesMaterialColourFloatVector 3Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
Base ColorColour(0.8, 0.8, 0.8)
MetallicFloat0
RoughnessFloat0.5
IORFloat1.45
AlphaFloat1
NormalVector 3(0, 0, 1)
EmissionColour(0, 0, 0)
Emission StrengthFloat0
TransmissionFloat0
OutputType
BSDFMaterial—

See also#

nodesAll Material nodes→

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