PBR Surface
Material
The standard uber-shader. One node covering metal, plastic, glass and skin.
The standard uber-shader. One node covering metal, plastic, glass and skin.
Sockets#
| Input | Type | Default |
|---|---|---|
| Base Color | Colour | (0.8, 0.8, 0.8) |
| Metallic | Float | 0 |
| Roughness | Float | 0.5 |
| IOR | Float | 1.45 |
| Alpha | Float | 1 |
| Normal | Vector 3 | (0, 0, 1) |
| Emission | Colour | (0, 0, 0) |
| Emission Strength | Float | 0 |
| Transmission | Float | 0 |
| Output | Type | |
|---|---|---|
| BSDF | Material | — |
See also#
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