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Blend Material

Material

Blend two materials. This is why BSDFs stay structs instead of collapsing to colour.

Blend two materials. This is why BSDFs stay structs instead of collapsing to colour.

The nodemixShader
Blend MaterialShaderFactor0.5Shader1Shader2
socket typesMaterialFloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
FactorFloat0.5
Shader1Material—
Shader2Material—
OutputType
ShaderMaterial—

See also#

nodesAll Material nodes→

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