Blend Material
Material
Blend two materials. This is why BSDFs stay structs instead of collapsing to colour.
Blend two materials. This is why BSDFs stay structs instead of collapsing to colour.
Sockets#
| Input | Type | Default |
|---|---|---|
| Factor | Float | 0.5 |
| Shader1 | Material | — |
| Shader2 | Material | — |
| Output | Type | |
|---|---|---|
| Shader | Material | — |
See also#
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