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Output

Output

Where the graph terminates. Surface drives shading; Displacement drives geometry where the renderer supports it.

Where the graph terminates. Surface drives shading; Displacement drives geometry where the renderer supports it.

The nodematerialOutput
OutputResultSurfaceDisplacement0, 0, 0Alpha1
socket typesMaterialVector 3FloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
SurfaceMaterial—
DisplacementVector 3(0, 0, 0)
AlphaFloat1
OutputType
ResultMaterial—

See also#

nodesAll Output nodes→

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