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Mapping

Vector

Position, rotate and scale a texture coordinate. How you place a texture without moving the object.

Position, rotate and scale a texture coordinate. How you place a texture without moving the object.

The nodemapping
MappingVectorVector0, 0, 0Location0, 0, 0Rotation0Scale1, 1, 1
socket typesVector 3FloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 3(0, 0, 0)
LocationVector 3(0, 0, 0)
RotationFloat0
ScaleVector 3(1, 1, 1)
OutputType
VectorVector 3—

Settings#

SettingTypeDefaultChoices / range
typeenumpointPoint · Texture · Vector · Normal

See also#

nodesAll Vector nodes→

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