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Facing

Input

Fresnel and facing falloff as a blend factor — the usual way to mix two materials by view angle.

Fresnel and facing falloff as a blend factor — the usual way to mix two materials by view angle.

The nodelayerWeight
FacingFresnelFacingBlend0.5Normal0, 0, 1
socket typesFloatVector 3Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
BlendFloat0.5
NormalVector 3(0, 0, 1)
OutputType
FresnelFloat—
FacingFloat—

See also#

nodesAll Input nodes→

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