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Spectral Blades

Material

Blurred silhouette bent by a directional wave and dyed through a cyclic color ramp — the flowing spectral-blade look — the Shaders-tab shader, usable as a graph node.

Blurred silhouette bent by a directional wave and dyed through a cyclic color ramp — the flowing spectral-blade look — the Shaders-tab shader, usable as a graph node.

The nodeimp_shWave
Spectral BladesColorAlphaVector0, 0
socket typesColourFloatVector 2Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
OutputType
ColorColour—
AlphaFloat—

Settings#

SettingTypeDefaultChoices / range
sourceenum0layer silhouette · star
renormalize after blurbool1—
wave typeenum0semicircle · sine · triangle · square · sawtooth
intensity to alphabool1—
view stageenum03 · colored result · 1 · blurred source · 2 · warped luma

See also#

nodesAll Material nodes→

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