Spectral Blades
Material
Blurred silhouette bent by a directional wave and dyed through a cyclic color ramp — the flowing spectral-blade look — the Shaders-tab shader, usable as a graph node.
Blurred silhouette bent by a directional wave and dyed through a cyclic color ramp — the flowing spectral-blade look — the Shaders-tab shader, usable as a graph node.
Sockets#
| Input | Type | Default |
|---|---|---|
| Vector | Vector 2 | (0, 0) |
| Output | Type | |
|---|---|---|
| Color | Colour | — |
| Alpha | Float | — |
Settings#
| Setting | Type | Default | Choices / range |
|---|---|---|---|
| source | enum | 0 | layer silhouette · star |
| renormalize after blur | bool | 1 | — |
| wave type | enum | 0 | semicircle · sine · triangle · square · sawtooth |
| intensity to alpha | bool | 1 | — |
| view stage | enum | 0 | 3 · colored result · 1 · blurred source · 2 · warped luma |
See also#
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