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Crushed Foil

Material

Crumpled metallic foil with angular color clustering, crease hairlines and live pointer ripples, wakes and foam — the Shaders-tab shader, usable as a graph node.

Crumpled metallic foil with angular color clustering, crease hairlines and live pointer ripples, wakes and foam — the Shaders-tab shader, usable as a graph node.

The nodeimp_shFoil
Crushed FoilColorAlphaVector0, 0
socket typesColourFloatVector 2Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
VectorVector 2(0, 0)
OutputType
ColorColour—
AlphaFloat—

Settings#

SettingTypeDefaultChoices / range
whole bands (removes seam)bool1—
mirror instead of wrapbool0—
viewenum0foil · height · normals

See also#

nodesAll Material nodes→

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