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Glow

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Lifts and spreads bright regions. Approximated from the local gradient rather than a real blur — see the note at the top of this file about why a true neighbourhood blur is not possible in one pass.

Lifts and spreads bright regions. Approximated from the local gradient rather than a real blur — see the note at the top of this file about why a true neighbourhood blur is not possible in one pass.

The nodeglow
GlowColorColor0.5, 0.5, 0.5Threshold0.6Intensity1
socket typesColourFloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
ColorColour(0.5, 0.5, 0.5)
ThresholdFloat0.6
IntensityFloat1
OutputType
ColorColour—

See also#

nodesAll Filter nodes→

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