MixavisdocsHomeCommunityOpen editor
DOCS/Nodes

Fresnel

Input

Grazing-angle falloff — the reason glass rims glow. On a flat 2D layer this reads off the layer normal, so it still produces a usable edge gradient.

Grazing-angle falloff — the reason glass rims glow. On a flat 2D layer this reads off the layer normal, so it still produces a usable edge gradient.

The nodefresnel
FresnelFactorIOR1.45Normal0, 0, 1
socket typesFloatVector 3Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
IORFloat1.45
NormalVector 3(0, 0, 1)
OutputType
FactorFloat—

See also#

nodesAll Input nodes→

Something here wrong or missing? Tell us in the community.