Fresnel
Input
Grazing-angle falloff — the reason glass rims glow. On a flat 2D layer this reads off the layer normal, so it still produces a usable edge gradient.
Grazing-angle falloff — the reason glass rims glow. On a flat 2D layer this reads off the layer normal, so it still produces a usable edge gradient.
Sockets#
| Input | Type | Default |
|---|---|---|
| IOR | Float | 1.45 |
| Normal | Vector 3 | (0, 0, 1) |
| Output | Type | |
|---|---|---|
| Factor | Float | — |
See also#
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