Curvature
Filter
Convex and concave regions of a normal, separated. Feeding convexity into a mask is how edge wear and dirt-in-crevices are made.
Convex and concave regions of a normal, separated. Feeding convexity into a mask is how edge wear and dirt-in-crevices are made.
Sockets#
| Input | Type | Default |
|---|---|---|
| Normal | Vector 3 | (0, 0, 1) |
| Strength | Float | 1 |
| Output | Type | |
|---|---|---|
| Curvature | Float | — |
| Convex | Float | — |
| Concave | Float | — |
See also#
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