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Curvature

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Convex and concave regions of a normal, separated. Feeding convexity into a mask is how edge wear and dirt-in-crevices are made.

Convex and concave regions of a normal, separated. Feeding convexity into a mask is how edge wear and dirt-in-crevices are made.

The nodecurvature
CurvatureCurvatureConvexConcaveNormal0, 0, 1Strength1
socket typesFloatVector 3Hollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
NormalVector 3(0, 0, 1)
StrengthFloat1
OutputType
CurvatureFloat—
ConvexFloat—
ConcaveFloat—

See also#

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