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Bump

Vector

Turn a height value into a perturbed normal by differencing it across the pixel. What makes a painted texture actually catch light.

Turn a height value into a perturbed normal by differencing it across the pixel. What makes a painted texture actually catch light.

The nodebump
BumpNormalHeight0.5Strength1Distance0.1
socket typesVector 3FloatHollow sockets are unconnected and use their default.

Sockets#

InputTypeDefault
HeightFloat0.5
StrengthFloat1
DistanceFloat0.1
OutputType
NormalVector 3—

Settings#

SettingTypeDefaultChoices / range
invertbooloff—

See also#

nodesAll Vector nodes→

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