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Vector
Turn a height value into a perturbed normal by differencing it across the pixel. What makes a painted texture actually catch light.
Turn a height value into a perturbed normal by differencing it across the pixel. What makes a painted texture actually catch light.
Sockets#
| Input | Type | Default |
|---|---|---|
| Height | Float | 0.5 |
| Strength | Float | 1 |
| Distance | Float | 0.1 |
| Output | Type | |
|---|---|---|
| Normal | Vector 3 | — |
Settings#
| Setting | Type | Default | Choices / range |
|---|---|---|---|
| invert | bool | off | — |
See also#
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