Audio Level
Motion
Amplitude from the project audio, supplied per frame by the renderer. Zero when no audio is loaded rather than failing to compile.
Amplitude from the project audio, supplied per frame by the renderer. Zero when no audio is loaded rather than failing to compile.
Sockets#
| Input | Type | Default |
|---|---|---|
| Gain | Float | 1 |
| Smoothing | Float | 0.5 |
| Output | Type | |
|---|---|---|
| Level | Float | — |
| Low | Float | — |
| Mid | Float | — |
| High | Float | — |
See also#
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