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Ambient Occlusion

Input

Crevice darkening supplied by the renderer. 2D layers have no occlusion, so this reads 1 there rather than blackening the layer.

Crevice darkening supplied by the renderer. 2D layers have no occlusion, so this reads 1 there rather than blackening the layer.

The nodeao
Ambient OcclusionFactor
socket typesFloatHollow sockets are unconnected and use their default.

Sockets#

OutputType
FactorFloat—

See also#

nodesAll Input nodes→

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