Ambient Occlusion
Input
Crevice darkening supplied by the renderer. 2D layers have no occlusion, so this reads 1 there rather than blackening the layer.
Crevice darkening supplied by the renderer. 2D layers have no occlusion, so this reads 1 there rather than blackening the layer.
Sockets#
| Output | Type | |
|---|---|---|
| Factor | Float | — |
See also#
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