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Taper

Deform

Squeeze one end, widen the other.

Taper scales the layer across one axis by an amount that ramps along the other. A rectangle becomes a wedge; a stroke becomes a brush mark; a row of bars becomes a perspective run.

When to reach for it#

  • Speed lines and motion streaks that narrow as they trail.
  • Brush and calligraphy strokes from a plain shape.
  • Faking perspective on a flat panel without a real 3D camera.
  • Cone, funnel and beam shapes.

How it works#

Start scale applies at one end of the axis and End scale at the other, with Curve deciding where the change happens. The cross-axis pivot is what the scaling happens around: at 50 the shape narrows symmetrically, at 0 or 100 one side stays perfectly straight.

Parameters#

Start scalestartScale#

Cross-axis scale at the start of the axis. 1 leaves it alone. Above 1 widens, which is how you get a trumpet rather than a wedge.

End scaleendScale#

Cross-axis scale at the other end. 0 brings it to a point — useful for a spike, but the tip has zero width, so a stroke on it will vanish there.

Curvecurve#

Biases where the ramp does its work. Negative front-loads it, so the shape narrows fast then holds. Positive back-loads it. 0 is a straight ramp and gives a true wedge.

Alongaxis#

Which axis the ramp runs down. Vertical tapers from top to bottom; Horizontal from left to right.

Pivot %pivot#

The cross-axis line the scaling happens around, in percent. 50 narrows both sides equally. 100 keeps the right (or bottom) edge straight and moves only the other side, which is what a real brush stroke does.

See also#

modifiersSkew — leans the shape instead of narrowing it→modifiersWave — pair with Taper for a ribbon that narrows as it ripples→

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