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3D Sphere

Dimensional

Glossy orb shading that makes any shape read as a lit sphere.

Applies spherical shading — a bright specular highlight, a shaded terminator, and a rim — over the layer, so a flat circle becomes a ball.

What it looks like
Aa
Before
Aa
3D Sphere
Same artwork either side, so the difference you see is the effect. Built with the same SVG-filter primitives the product uses, but tuned for legibility at this size — treat it as a faithful illustration of the behaviour rather than a pixel-exact capture of the editor.

When to reach for it#

  • Buttons, bubbles, planets, beads.
  • Making a flat circle read as a physical object.
  • Glossy 3D-ish accents without the 3D workspace.

Parameters#

Light anglelightAngle#

Where the highlight sits. Keep it consistent with shadows elsewhere in the scene.

Glossgloss#

Tightness of the specular highlight. High gloss is glass or polished plastic; low is matte.

Ambientambient#

How much light reaches the dark side. Zero is a harsh spotlight look; raising it reads as a lit room.

Rim lightrim#

A bright edge on the dark side, as if lit from behind. Small amounts add a lot of perceived roundness.

See also#

effectsBevel & Emboss — inflate style does something similar→

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