Particles
Simulation
Spawn a particle system from this layer's silhouette.
Unlike everything else in this section, Particles does not modify the layer. Picking it creates a *new* particle layer pre-bound to this layer's silhouette, so particles emit from the shape.
The new layer is full-canvas and tracks the source's live position every frame, so moving or keyframing the source carries the emission with it.
When to reach for it#
- Sparks, embers, confetti, snow, dust.
- Making text or a logo disintegrate.
- Trails that follow an animated object.
Things that catch people out#
It creates a sibling layer
Look in the layer list — the settings live on the new particle layer, not on the source. Deleting the source leaves the particle layer behind.
See also#
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