Fluid
Simulation
Spawn a fluid simulation bound to this layer's silhouette.
Like Particles, this spawns a linked layer rather than modifying this one. The fluid solver uses the source silhouette as an emitter or an obstacle.
When to reach for it#
- Smoke, ink in water, flame.
- Liquid that interacts with a shape.
Things that catch people out#
Simulations accumulate state
Fluid is not a pure function of time, so scrubbing backwards re-runs it from the start. Expect a pause on long compositions.
See also#
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