MixavisdocsHomeCommunityOpen editor
DOCS/Drivers

Strobe

Behaviors

Blink, flicker, or stutter a property on and off.

Strobe switches a property between its value and a reduced one on a duty cycle. Pointed at opacity it is a blinking light; pointed at scale it is a stutter.

It uses a square duty cycle rather than a sine, because a neon tube is on or off, not sinusoidal.

When to reach for it#

  • Neon signs, warning lights, cursor blinks.
  • Broken screens and failing bulbs — turn Chaos up.
  • Film-gate flutter and old-projector looks, at a low Depth.

Parameters#

Raterate#

Blinks per second. Above about 12 it stops reading as blinking and starts reading as flicker — and at frame rate it will alias into something unpredictable.

On timeduty#

What fraction of each cycle is on. 0.5 is even. 0.9 is a light that briefly drops out; 0.1 is a light that briefly appears.

Depthdepth#

How far down the off state goes. 1 is fully off. 0.3 is a dim rather than a blackout, which is what a struggling fluorescent actually does.

Softensoften#

Ramps the edges of the cycle instead of snapping. A little makes an LED; none makes a hard cut.

Chaoschaos#

Chance that any given cycle is dropped entirely. A clean square wave reads as a metronome; a failing bulb does not keep time. 0.2 is a sign that needs replacing.

Seedseed#

Changes which cycles Chaos drops. Give two signs different seeds so they do not fail in unison.

See also#

driversPulse — smooth throb instead of a hard switch→driversRandom — continuous noise rather than on/off→

Something here wrong or missing? Tell us in the community.